

It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. Build in the forest, desert, jungle, tundra, and more.Watch colonists develop and break relationships with family members, lovers, and spouses.Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.Fight pirates, tribes, mad animals, giant insects and ancient killing machines.Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.Tame and train cute pets, productive farm animals, and deadly attack beasts.Trade with passing ships and caravans.Form caravans to complete quests, trade, attack other factions, or migrate your whole colony.Dig through snow, weather storms, and fight fires.Capture refugees or prisoners and turn them to your side or sell them into slavery.Discover a new generated world each time you play.Explore hundreds of wild and interesting mods.Learn to play easily with the help of an intelligent and unobtrusive AI tutor.RimWorld is a story generator. You begin with three survivors of a shipwreck on a distant world.Manage colonists’ moods, needs, wounds, illnesses and addictions. Inspired by Dwarf Fortress, Firefly, and Dune. I’m really excited to put Ideology in front of you.RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. There is spacedrone hacking and terminal-worshipping tribal villages and the new archonexus ending There are new dryad creatures who have symbiotic relationships with special trees, and who can be controlled and grown in different castes to do different things. There is a whole new quest category that presents a sort of Indiana Jones roguelike-type challenge of breaking into ancient structures and facing unknown dangers inside to get ancient treasure. This comes with a bunch of extra content. Ideology makes your story into your story more than ever before. You can mix and match different core elements of your belief system, and also customize every individual precept, ritual, special social role, venerated animal and weapon, culture and style, unique building, tattoo, clothing, background narrative, god, and beard preference. Or be nudists, or drug-stupor mystics, or piratical raiders, or charity-focused givers, or pain-loving animal sacrificers, or dance-party techno ravers, or rustic ranching cowboys, or many many more. You can play as tree-worshipping cannibals who carve skulls into every piece of furniture, or blind tunnelers who shun the light, or transhumanists obsessed with perfecting the human form using exotic technology. This expansion lets you create a new belief system and act it out in your colony. That’s what we’ve spent the last 15 months working on with Ideology. I thought: What if we made the system that let players explicitly express all those different ways of life? People want to have a sense of authorship over their stories. For many years I’ve seen players create colonies with their own special themes - minimalist nomads, raiding pirates, mad cannibals, drug-worshippers.

RimWorld has always been about role-playing and storytelling.

Play as piratical nudist cannibals, blind undergrounder mole people, charitable ranching cowboys, machine-obsessed transhumanists, and many more. What do you believe? RimWorld - Ideology adds belief systems to the game.
